EGX PLAYERS TRANSPORT SYSTEM BY ENIGX



Description:

The system orders the transport of players from a Base Point to clickable point on the map by means of air or ground vehicles.

Useful to transport players from the respawn area to operational area for their re-insertion.

 

Features:

- Just place a Base point marker during mission editing and the system does the rest

- Graphical interface window for options selection

- You can call transport vehicle whenever and as many times as you want

- Different air and ground vehicles can be selected

- You can select vehicle route clicking on intermediate points on map

- Automatic procedure to identify safe landing position for copters

- Multiple transport calls

- No need to place vehicle from editor. It is spawned and deleted at each call

- Activation by ACE self interaction menu for authorized players only or for everyone

- SP/MP compatible

 

Installation / Usage:

Place a marker on the map from the editor for the Base Point and name it as "BasePoint".

Extract files and copy \EGX_PlayersTrasport folder into mission folder.

Create init.sqf, description.ext and initPlayerLocal.sqf in mission folder and insert the strings for activation. See initEGX_PlrsTransp.sqf for strings.

Detailed steps and additional information in initEGX_PlrsTransp.sqf file.

 

Notes:

It needs the following mods loaded in your mission:

- ACE for the interaction menu

- RHS USAF for the definition of some type vehicles. Otherwise, if not loaded, you can use the vanilla vehicle from graphical window.

Mods:

ace

ACE Compat - RHS United States Armed Forces

CBA_A3

RHSUSAF

 

Credits & Thanks:

Sceptre for sharing his Custom Dialog System (CDS)

 

License / Disclaimer:

EGX Players Transport is free for use. Wherever possible, please keep it as it is. Have fun with it. 

 

Changelog:

First official version 1.0

 

 

Download
EGX Players Transport system
EGX_PlayersTransportV1_0.zip
Compressed Archive in ZIP Format 27.8 KB

 

If you are interested, HERE you can download a document with a collection of procedures and scripts useful for an Arma 3 mission maker. 

IT IS COINCEIVED AND WRITTEN IN ITALIAN. SO TAKE IT AS IT IS.